Euchre rules

Twenty-four cards, five tricks, and a jack that changes suit.

  • 4 players
  • Cards removed

A fast four-player game on a short deck, over in five tricks. Popular across the American Midwest, Ontario and the English Midlands, and it moves quickly enough that a hand takes two minutes.

The deck

Only 24 cards: nine, ten, jack, queen, king and ace in each suit.

The bowers — the rule that surprises everyone

The jack of the trump suit is the right bower and is the highest card in the game. The other jack of the same colour is the left bower, ranks second, and counts as a trump — it is no longer a member of its printed suit. If hearts are trump, the jack of diamonds is a heart for that hand, and playing it does not follow a diamond lead.

Below them: ace, king, queen, ten, nine.

Making trump

Five cards each. The next card is turned face up. Going round once, each player may order it up — accepting that suit as trump, which makes the dealer pick the card up and discard one. If everyone passes, a second round lets each player name a different suit instead, or pass again.

The partnership that fixes trump is the makers and must take three of the five tricks.

Going alone

A maker may play without their partner, whose cards are set aside, for a larger score.

Scoring

Makers take three or four tricks: 1 point. Makers take all five: 2 points. Makers take fewer than three — euchred: opponents score 2. Going alone and taking all five: 4 points.

Game is 10 points.