Privacy policy

The short version: this site keeps as little about you as it can. There are no ads, nothing about you is sold or handed to anyone for marketing, and nothing here follows you from one site to the next. What is counted is which pages get opened, so that we know which games are worth more work: no cookie, no third party, one request to this same domain, and the identifier behind it built fresh every day, so that yesterday's visit cannot be joined to today's. Every game can be read, every score kept, and every table joined without an account — a code from a friend is enough. Opening a table of your own, or sending a game in, is what needs one, and the table is thrown away when the game is over.

Last updated 24 September 2026.

What stays in your browser

The language you chose, the table in the score keeper — the names you type, the points and the colours — the code of the table you are sitting at, so that you can find your way back to it, and a copy of your favourites and of the public favourite counts, so that pages open fast and work offline. All of it lives in your browser's own storage, none of it is sent anywhere, and clearing your browsing data removes it. The site sets no cookies of its own.

If you sign in

An account exists for two things: so that your favourites can follow you from one device to the next, and so that a table you open is yours to run — the game starts when you start it, and the room is handed on when you leave. It holds your email address, the display name your sign-in provider gives us, the games you have starred, your rating, and the date the account was created. Signing in with Google, Facebook or Apple happens on their pages under their own privacy policies; what reaches us is an identifier, your email address and your name.

If you play as a guest

Joining a table asks for no account. Your browser is given an anonymous identity instead — a random identifier and nothing else: no email address, no name, no way to reach you — because a table has to tell one player from another, and because a seat has to still be yours after a reload. The name you type for that table is the only thing attached to it. It stays in this browser, it goes when the browser's storage is cleared, and one that is never used again is deleted after thirty days.

When you sit down at a table

A table keeps what a table needs: the name you type for it — your account's own name is not used unless you type it in — a colour, when you sat down, and whether your tab is connected right now. Beside that sits the game itself, the part everyone at the table can see anyway: whose turn it is, the cards face up, the score. Your own hand is kept apart from the room, where only you can read it, and the deck is kept where no player can reach it at all — only the code that deals ever sees the shuffle. All of it goes when the table does: the last player out deletes the room, and a table everybody simply closed the tab on is cleared, cards and all, six hours after the last sign of life. A finished game leaves one mark, and only if you have an account: your rating moves, and the count of rated games and of the ones you won moves with it. What was dealt, who else was at the table and how the hand went are not kept.

Games you send in

A submission keeps what you wrote and which account sent it, so that it can be reviewed and so that we can come back to you about it. If it becomes a catalogue entry, that entry is public — your name and your address are not part of it.

Who else handles it

Sign-in, the database and the code that deals the cards are Google Firebase, which runs them and stores the data on our behalf. The pages are served by Vercel, our web host, which processes the requests your browser makes in order to deliver them, as any host does, and which counts those requests for us — that is the measurement described at the top. Nobody else is involved.

Your data is yours

Unstar a game and the favourite is gone. Leave a table and your seat goes with you. Delete your account from the profile page and it goes with everything in it, immediately and for good — the games you submitted stay in the catalogue, because they are contributions to it rather than anything about you. Write to us for a copy of what your account holds, or to have something corrected: in the EU and the UK those are rights you have in law, and they are what we would do in any case.

Changes

If this policy changes, the date at the top changes with it.

Contact

Questions about any of this, or a request about your own data: playcardgames-support@googlegroups.com.