How a game of Rummy against bots works here: seating them, what they can see, how they decide, and what they leave to you.
Rummy here seats two to six. Open a table and press "Add an opponent" once for each bot you want: one bot is a quick two-handed game with ten cards each, and two or three bots make a table of three or four, with seven cards each.
Two table rules can be changed before the start: whether the game is played to 100 or 250 points, and whether the ace is low only or may go at either end of a run. The bots play by whichever you choose. Only the host can seat bots, and only before the first hand.
Its own hand, the top of the discard pile, the melds on the table and how many cards each player holds — the same things you can see, and nothing else. Hands are kept on the server, so a bot has no way to look at yours, and it does not know what is coming off the stock.
Each bot takes a little over a second per move, so you can follow what it draws, what it lays down and what it throws away.
A bot takes the top of the discard pile only if the card fits a meld in its hand or can be added to a meld on the table; otherwise it draws from the stock. Then it lays down every meld it can, the biggest first, and adds whatever it can to melds already on the table, its most expensive cards first.
Last, it throws away a card that is not part of anything — not paired, and not within two of another card of the same suit — choosing the highest of those, or its highest card if everything is connected. It never holds melds back to go rummy, and it does not keep track of what you have picked up.
Because a bot lays everything down at once, its melds are on the table early, and that gives you places to lay off. Use them: every card you put onto a bot's run is a card that cannot be counted against you.
A bot picking up the discard is telling you exactly what it is building, and since it never remembers what you picked up, it will throw you the cards you need. And because the bots never hold back, holding your own melds for a double-scoring rummy is a real option — as long as no bot is down to its last two or three cards.
Invite friends with the code and let bots fill the empty seats. The number of cards dealt follows the number of players at the table, bots included.
After each hand everyone presses "Ready for the next hand"; bots are ready at once. If somebody leaves mid-game a bot plays their seat, and if their connection drops, the seat is held for twenty-five seconds and handed back when they return.