Pyramid is a patience, so the only opponent is the deal. How playing it alone works here, from the table rules to the last card.
Pyramid is a patience, so the table here has one seat and no bot. A computer player would not be playing against you, it would be playing instead of you. What you are up against is the order the cards were shuffled into.
There is no clock and nobody waiting. Take as long as you like to look at the pyramid before each pair.
Opening a table needs a free account. In the lobby you choose how many times you may go through the stock — once, twice or three times — and how many deals the game lasts: one, three or five. One pass is the classic game and by far the hardest.
If you change nothing you get three passes and three deals, and the table keeps count of how many you win.
Tap a free card and every card that makes thirteen with it lights up; tap one of those and the pair is removed. Tap the first card again to put it back. A king is removed with a single tap. Cards that have no partner at that moment cannot be picked.
Tap the stock to turn a card onto the waste. The top card of the waste works like a free pyramid card, and the counts below the stock show how many cards are left in it and how many passes you still have.
When there is no pair to take and nothing left to turn, the deal ends as lost. As long as you still have a pass, though, you can always turn the stock again, even on a pyramid that is already beyond saving. That is what "Give this one up" is for.
Clear the last pyramid card and the deal is won, however much is left in the stock, and the table shows how many moves it took. Press "Deal another" for the next one.
Your deal is kept if you close the tab: open the table again and the pyramid is exactly as you left it. A table nobody touches for six hours is cleared away.
You can only be at one table at a time, so leave this one before starting a different game.