Klaberjass rules

A two-hander of trumps, sequences and the marriage of king and queen.

  • 2 players
  • Cards removed

A two-player game of trumps and sequences, known across central Europe and, through immigrant card rooms, in New York as klob. Nine cards each from a 32-card deck.

The deck

32 cards, seven up to ace.

The trump ranking

In trump: jack, nine, ace, ten, king, queen, eight, seven. The jack is called jasz and the nine menel. In plain suits the ordinary ace, ten, king, queen, jack, nine, eight, seven.

Card values

Trump jack 20, trump nine 14, ace 11, ten 10, king 4, queen 3, plain jack 2, and 10 for the last trick.

Choosing trump

Six cards each, then one turned face up. The non-dealer may accept its suit as trump, pass, or say schmeiss — an offer to throw the hand in that the dealer may accept or refuse. If both pass, a second round lets either name a different suit. Whoever takes trump becomes the maker, and three more cards are dealt to each.

Sequences

Before the first trick, both players declare their longest run in one suit. Three cards score 20, four or more score 50. Only the better sequence scores, and its holder then scores all their sequences.

Bella

Holding the king and queen of trump scores 20, announced as the second of them is played.

The play

Follow suit if you can, and beat the card led in that suit if you are able. If you cannot follow, you must trump when you hold one. Highest trump wins.

Scoring

Both sides count. If the maker's total is higher they score it; if it is equal or lower they score nothing and the opponent scores both totals combined. Game is 500.