Play Chinchón against the computer
How a game of Chinchón against bots works here: seating them, what they can see, how they decide, and what they leave to you.
Setting up a table of bots
Chinchón here is for two to six players, each playing alone. Open a table and press "Add an opponent" once per bot: one bot for a game of two, up to five for a full table.
The one table rule is the limit that puts a player out: 50, 100 or 150. Only the host can seat bots, and only before the first round.
What a bot can see
Its own seven cards and the top of the discard pile. Hands are kept on the server, so no bot can see yours, and none knows what is in the stock.
Bots take about a second over each move, so you can follow what they took and what they threw.
How the bots play
A bot takes the open card only if it lowers its leftovers, and otherwise draws from the stock. It throws the card that leaves the least behind, and it cuts the moment it can, with whichever card leaves the fewest points.
It never waits for a clean cut, never chases a chinchón on purpose, and always buys back in when it is offered the chance.
How to beat them
Because a bot cuts the moment its leftovers reach 5, you cannot count on many turns. Keep your own loose cards low at all times, so that a bot's cut costs you little.
And watch its pickups: a bot only takes the open card when it fits, so every card it takes tells you a rank or a run it is building. Do not throw it the next one.
Bots and people together
Invite friends with the code and let bots take the empty chairs. More players mean more cutting, and a round at six rarely lasts long.
After each round everyone presses "Ready for the next hand"; bots are ready at once. If somebody leaves mid-game a bot plays their seat, and if their connection drops it is held for twenty-five seconds and handed back when they return.