Play Indian rummy against the computer

How a game of Indian rummy against bots works here: seating them, what they can see, how they decide, and what they leave to you.

Setting up a table of bots

Indian Rummy here is for two to six players. Open a table and press "Add an opponent" once per bot: one bot for a two-player game, up to five for a full table.

The one table rule is the pool: the game ends when someone reaches 101 or 201. Only the host can seat bots, and only before the first deal.

What a bot can see

Its own thirteen cards, the turned card, and the top of the pile. Hands are kept on the server, so no bot can see yours, and none knows what is in the closed deck.

Bots take about a second over each move, so you can follow what they took and what they threw.

How the bots play

A bot takes the open card only when it is clearly useful: a printed or wild joker, a third card of a rank it holds two of, or the card that fills a gap in one of its suits. Otherwise it draws from the closed deck, and it throws the most expensive card that is not in one of its combinations.

It declares the moment its hand allows — one loose card, two sequences, one of them pure — and it never declares wrongly.

How to beat them

Because a bot declares as soon as it can, the game against bots is a race: get your pure sequence early and keep your loose cards low, so that a bot's declaration costs you little.

Watch what a bot picks up. It only takes cards that make a combination, so every card it takes from the pile tells you a rank or a suit not to throw it.

Bots and people together

Invite friends with the code and let bots take the empty chairs. More players make the pile move faster and declarations come sooner.

After each deal everyone presses "Ready for the next hand"; bots are ready at once. If somebody leaves mid-game a bot plays their seat, and if their connection drops it is held for twenty-five seconds and handed back when they return.