Play Briscola against the computer
How a game of Briscola against bots works here: seating them, what they can see, how they decide, and what they leave to you.
Setting up a table of bots
Briscola here is for two or four players. Open a table and press "Add an opponent": one bot is the classic game for two, and three bots make two partnerships, first and third to sit down against second and fourth. A table of three cannot start.
The one table rule is the length of the game: a single deal, first to two deals or first to three. When the table is full, the host presses "Start the game".
What a bot can see
Its own three cards, the turned trump and the trick on the table, the same as you. Hands are kept on the server, so no bot — not even your partner — can see what you hold, and none of them knows the order of the stock.
Bots take about a second over each card, so you can follow the trick as it goes round.
How the bots play
A bot leads its cheapest card, the one worth fewest points. If its partner is already winning the trick, it throws its most valuable card onto it. As the last player into a trick it takes anything with a point in it, using the cheapest card that wins.
Earlier in a trick it is careful: it only tries to win when there are at least four points on the table, and otherwise throws away whatever counts least.
How to beat them
When you lead against one bot, it plays last, so it will take any trick that has points in it if it can. Lead cards worth nothing and it will usually let them go, while it spends its low trumps on your kings and queens.
Because a bot leads its cheapest card, it holds on to its aces and threes until it has to play them. Keep a trump for the end, when it runs out of cheap cards and has to lead them.
Bots and people together
Invite friends with the code and let bots take the empty chairs. At four the seating decides the partnerships, so sit down in the order you want to play.
After each deal everyone presses "Ready for the next hand"; bots are ready at once. If somebody leaves mid-game a bot plays their seat, and if their connection drops it is held for twenty-five seconds and handed back when they return.