Three face-down cards you never saw decide the end of the game.
A shedding game with a sting at the end: the last three cards you play are ones you have never seen. Two to five players.
A 52-card deck. Deal each player three cards face down in a row, untouched and unseen. Then three face up on top of them, and three more into the hand.
Before play, you may swap cards between your hand and your face-up row to improve it. This is the only choice you get about them.
The player with the lowest card starts. Play a card equal to or higher than the top card of the pile, then draw back up to three from the deck while it lasts.
If you cannot play, you pick up the entire pile and your turn ends.
Two: resets the pile. Anything may be played on it. Three: invisible — the next player must beat whatever lies under it. Seven: the next player must play a seven or lower. Ten: burns the whole pile out of the game, and the player who played it goes again.
Four of the same rank played in succession, by anyone, also burns the pile.
Once the deck is empty and your hand is gone, you play your face-up cards. When those are gone, you play the face-down ones blind, one at a time — turn one over and it must beat the pile, or you pick the pile up and must clear it before trying again.
The last player still holding cards is the shithead and deals the next game.