Klondike is a patience, so the only opponent is the deal. How playing it alone works here, from the table rules to the last card.
Klondike is a patience, so the table here has one seat and no bot. There is nobody for a bot to be: a computer player at a patience would not be playing against you, it would be playing instead of you. The opponent is the order the cards were shuffled into, and whether you can find a way through it.
That also means nothing is waiting for you. Take as long as you like over a move — there is no clock and nobody else at the table.
Opening a table needs a free account. In the lobby you choose how the stock is turned and how many deals the game lasts. One card at a time lets you turn the waste back over as often as you like, and is the forgiving game. Three at a time gives you three passes through the stock, and is the one people lose.
Deals is the length of the evening: one, three or five layouts played one after another, with the table keeping count of how many you won. Three deals, one card at a time, is what you get if you change nothing.
Moves take two taps rather than a drag. Tap the card you want to move, and every pile it can legally go to lights up; tap one of those to put it there. Tapping a card part-way down a column picks up everything on top of it, which is how you move a run.
The site only ever lights up a move the rules allow, so you cannot put a card in the wrong place by accident. A card that reaches its foundation stays there — nothing comes back down — and the move counter at the top shows how many moves the deal has taken.
If nothing at all is left to do, the table says so and the deal is over. Playing one card at a time, though, the stock can always be turned again, so a board can be stuck without ever running out of moves. That is what "Give this one up" is for: it ends the deal as lost and lets you move on.
After each deal, press "Deal another" for the next layout. When the last deal is done, the table shows how many of them you won.
Your deal is kept if you close the tab. Open the table again and the layout is exactly as you left it. A table nobody touches for six hours is cleared away, so an unfinished game does not wait forever.
You can only be at one table at a time. To start a different game, leave this one first.