Play Rummy 500 against the computer
How a game of Rummy 500 against bots works here: seating them, what they can see, how they decide, and what they leave to you.
Setting up a table of bots
Rummy 500 here starts at two players. Open a table and press "Add an opponent" once per bot: one bot is the two-player game with thirteen cards each, and with more players everyone gets seven.
The one table rule is the length of the game, 200 or 500 points. Only the host can seat bots, and only before the first hand.
What a bot can see
Its own cards, the whole discard pile and every meld on the table, just like you. Hands are kept on the server, so no bot can see yours, and none knows what is in the stock.
Bots take about a second over each move, so you can follow every take, meld and lay-off.
How the bots play
A bot reaches into the pile only for a card it can use, and never more than three cards deep. Otherwise it takes the top card if it fits a meld in its hand or on the table, and draws from the stock if not.
Then it lays down its biggest meld, lays off its most valuable cards onto anything on the table, and throws the card that fits least with the rest of its hand.
How to beat them
Bots lay down early and lay off everything they can, so their melds are on the table for you too. Every card you lay onto a bot's run scores for you.
And a bot never digs deep into the pile. A card you want that sits five or six down is safe from the bots until you take it.
Bots and people together
Invite friends with the code and let bots take the empty chairs. More players means a deeper pile and more melds to lay off on.
After each hand everyone presses "Ready for the next hand"; bots are ready at once. If somebody leaves mid-game a bot plays their seat, and if their connection drops it is held for twenty-five seconds and handed back when they return.