Pinochle rules

Score for melds in hand, then again for the tricks you take.

  • 4 players
  • Two or more decks

A melding and trick-taking game in one, played with a doubled deck. You score twice from the same cards: once for what you hold, and again for what you capture.

The deck

48 cards — two each of nine, jack, queen, king, ten and ace in every suit. Note the ranking: ace is highest, then ten, then king, queen, jack, nine. The ten sitting above the king catches everyone out.

The bidding

In the four-handed partnership game, players bid for the right to name trump, promising a minimum total score.

The melds

After trump is set, everyone lays out scoring combinations from their hand:

Run — ace, ten, king, queen, jack of trump: 15

Marriage — king and queen of the same suit: 2, or 4 in trump Pinochle — jack of diamonds with queen of spades: 4 Four aces, one of each suit: 10 Four kings: 8. Four queens: 6. Four jacks: 4 Nine of trump: 1

Melds are then taken back into the hand and played.

The play

Follow suit if you can, and you must beat the highest card played so far if you are able. If you cannot follow, you must trump. Highest trump takes the trick, otherwise the highest card of the suit led.

Counters

Each ace, ten and king taken in tricks is worth 1 point, and the last trick is worth 1. Meld points plus counters make the hand's score, and the bidding side must reach its bid or lose the amount they bid.