Court piece rules

Cards dealt five at a time, and tricks collected in sets of four.

  • 4 players
  • Standard deck

Known as rang in Pakistan and northern India, and as seven hands elsewhere. Four players in partnerships, with tricks collected in bundles rather than counted one by one.

Getting ready

A 52-card deck, aces high. Thirteen cards each, dealt five at a time.

Choosing trump

The player to the dealer's right receives the first five cards and names the trump suit from them alone. The remaining eight are then dealt to everyone in batches of four.

The play

The trump-caller leads. You must follow suit if you can; if you cannot, you may play anything. Highest trump wins, otherwise the highest card of the suit led.

The bundles

This is what makes court piece its own game. Tricks are not simply counted. A partnership sets tricks aside in a pile, and only once a side has won a trick does the pile start accumulating for them. A side that wins a trick claims the tricks lying unclaimed on the table along with it.

In practice: whoever wins the first trick starts collecting. When the other side finally wins one, all the tricks won since the last change of hands go to whoever won them, and the count continues.

Winning

The first side to seven tricks wins the hand.

Winning all thirteen is a kot and is worth a larger score, agreed beforehand — usually enough to be worth chasing rather than settling for the seventh trick.

The caller's side keeps the right to name trump as long as they keep winning hands.