Play Tute against the computer
How a game of Tute against bots works here: seating them, what they can see, how they decide, and what they leave to you.
Setting up a table against a bot
Tute here is for two players. Open a table and press "Add an opponent" once: one bot is the whole game.
The one table rule is the length of the match: first to three, five or seven deals. Then the host presses "Start the game".
What the bot can see
Its own eight cards, the turned trump and the trick on the table, the same as you. Hands are kept on the server, so the bot cannot see what you hold or what is next in the stock.
The bot takes about a second over each move, so you can follow its cantes and the cards it plays.
How the bot plays
On its lead, the bot declares a tute the moment it holds one, and a cante the moment it may, the one worth most first. It swaps the seven of trumps whenever it can, even for a smaller card.
It leads its cheapest card. When you lead, it only takes the trick if there are at least four points in it, using the cheapest card that wins; otherwise it throws its cheapest card.
How to beat it
The bot declares every cante as soon as it can, so you always know which kings and horses it is holding. Lead to make it play them, or keep the suit away from it.
Lead cards worth nothing and it will let you have the trick, which puts you on lead to declare your own cantes. And because it never plans for the strict half, a long trump suit kept back will win you the last tricks and the ten for the last.
Playing again
After each deal you press "Ready for the next hand"; the bot is ready at once. The table shows the scores in deals, so you can see how far the match has to go.
If your connection drops mid-match, your seat is held for twenty-five seconds; after that a bot plays your cards until you open the table again.