How multiplayer Rummy works

Playing Rummy online with other people, step by step: the code, the seats, the table rules, and what happens when somebody drops out.

Inviting the table

The host opens the table, which needs a free account, and shares its six-character code or the link from "Copy link". Everyone who follows it picks a name and sits down as a guest; nobody else needs an account.

Rummy here seats two to six. Everybody should be in the lobby before the first hand, because a game in progress cannot be joined. If the table is short, the host can press "Add an opponent" to seat a bot.

How many players, and the table rules

The deal follows the number of players: ten cards each for two, seven for three or four, and six for five or six. Nobody has to set it.

The host chooses two things, and everyone sees the choice: whether the game goes to 100 or 250 points, and whether the ace is low only or may also sit above the king in a run. Agree on the ace before you start; it changes which hands are worth holding.

Taking turns

Players sit in the order they joined. The deal moves one seat to the left each hand, and the player to the dealer's left starts. On your turn you take a card from the stock or the pile, lay down or add what you want, and throw one card away.

Every meld stays in front of the player who laid it, and anybody may add to it on their own turn. The table also shows how many cards each player holds, so you can see who is about to go out.

After each hand

When somebody goes out, every hand is turned face up and the table shows what each player was caught holding and what the winner scored — doubled if they went rummy. If the stock runs out for the second time, the hand ends with no score.

The next hand is dealt once everyone has pressed "Ready for the next hand". When a player reaches the target at the end of a hand, the highest score wins.

If somebody drops out

A player whose connection drops is shown as away and waited for twenty-five seconds. After that a bot plays their hand until they return, and opening the table again gives them their seat back. A player who presses Leave mid-game is replaced by a bot for the rest of it.

If the host leaves, hosting passes to whoever has been sitting longest. A table with no activity for six hours is cleared away.